Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit

The post-apocalyptic TV series has come back to streaming services, and it's fair to say that viewers were delightfully shocked by the caliber of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it effectively portrayed multiple facets of the gamer's journey.

There was Lucy the vault dweller, trying to do the right thing and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his cult's leadership and creates plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the contaminated badlands.

Building Anticipation for the Second Season

The show's first season finale disclosed a major secret about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for centuries. It also posed several enigmas unanswered for the second season – and, this time, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the response to the show, so this time people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The new season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” says Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to incorporate into the show.”

In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its makers insisted on authentic items and environments were built, echoing the improvised nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s tangible.”

Indeed, virtually every element you see on-screen is real, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, alongside the visionaries behind the video games. This shared passion for the lore is evident in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This schedule will foster a different audience reaction, something the showrunners themselves are looking forward to engage with.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” says the game director. “I am excited to seeing what people think.”

Claudia Boyer
Claudia Boyer

Emma is a travel enthusiast and writer, exploring the hidden gems of the Netherlands.